Product Description
GMT Games Next War: Iran
Next War: Iran is the sixth game in the Next War series. It is unique in the series in that the Allied player has to do the attacking while the non-Allied player attempts to defend its territory against neo-imperial oppression. With a long logistical tail, few true allies in the region, and the menace of Iran's A2AD capabilities, re-opening the Straits is a tall order.
Features
-Weather Determination. Bad weather can severely hamper air and naval operations activity and can significantly slow ground operations.
-Initiative Determination and Air/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.
-Special Operations Phases in the Advanced Game allow players to utilize their special operators in various recon and raid missions behind enemy lines.
-Strike Phases in the Advanced Game allow players to launch air strikes, cruise missiles, and artillery and SSM strikes.
-One or more Movement and Combat Phases that allow both sides to move, react, and fight with an advantage to the Initiative player on non-Contested turns
-Arrival of Reinforcements and Replacements
-Victory Determination
Components:
Two 22" x 34" Maps (22" x 68"), One Series Rules Booklet (48 pages), One Game Specific Rules Booklet (36 pages), One Reinforcement PAC - 8.5" x 11" (double-sided), One Standard Game SOP/ADF PAC - 8.5" x 11" (double-sided), One Standard Game PAC - 8.5" x 11" (double-sided), One Advanced Game SOP - 8.5" x 11" (double-sided), One Strike Effects/Strat Move PAC - 8.5" x 11" (double-sided), Two CRT/TEC PAC - 8.5" x 11" (double-sided), One Air Superiority Display - 11" x 17" (single-sided), Two Advanced Game PAC - 11" x 17" (double-sided), Four Countersheets, Two d10
Next War: Iran is the sixth game in the Next War series. It is unique in the series in that the Allied player has to do the attacking while the non-Allied player attempts to defend its territory against neo-imperial oppression. With a long logistical tail, few true allies in the region, and the menace of Iran's A2AD capabilities, re-opening the Straits is a tall order.
Features
-Weather Determination. Bad weather can severely hamper air and naval operations activity and can significantly slow ground operations.
-Initiative Determination and Air/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.
-Special Operations Phases in the Advanced Game allow players to utilize their special operators in various recon and raid missions behind enemy lines.
-Strike Phases in the Advanced Game allow players to launch air strikes, cruise missiles, and artillery and SSM strikes.
-One or more Movement and Combat Phases that allow both sides to move, react, and fight with an advantage to the Initiative player on non-Contested turns
-Arrival of Reinforcements and Replacements
-Victory Determination
Components:
Two 22" x 34" Maps (22" x 68"), One Series Rules Booklet (48 pages), One Game Specific Rules Booklet (36 pages), One Reinforcement PAC - 8.5" x 11" (double-sided), One Standard Game SOP/ADF PAC - 8.5" x 11" (double-sided), One Standard Game PAC - 8.5" x 11" (double-sided), One Advanced Game SOP - 8.5" x 11" (double-sided), One Strike Effects/Strat Move PAC - 8.5" x 11" (double-sided), Two CRT/TEC PAC - 8.5" x 11" (double-sided), One Air Superiority Display - 11" x 17" (single-sided), Two Advanced Game PAC - 11" x 17" (double-sided), Four Countersheets, Two d10
Product Information
- Time scale: 3.5 days per turn
- Map scale: 7.5 miles per hex
- Unit scale: Division/Brigade/Battalion
- Players: 2 (optimal)